Training Area Ideas
Just some thoughts about improving practice areas so we can experiment with builds =p
Well, first off, for the isle of the nameless, I think we should have...
Increased Party Member Slots
We should be able to invite 8 people to the party in the Temple of Balthazar, so we can test out builds for Hero's Ascent, which needs 8 people to participate.
Sparring Fights
There should be a small arena somewhere in the training areas. In there, you can talk to a master who will allow players in the team to become hostile with each other, therefore people can experiment with builds in practice PvP.
Ability to Alter the Skill Bar
When you acquire a new skill from a quest, you can usually equip it immediately after getting it. There should be a similar system in the Isle of the Nameless, except you'll have to talk to a priest who will provide you your current list of learned skills to add to your skill bar, so you don't have to rezone everytime you want to change builds.
Practicing with the Zaishen
Like the Zaishen Challenge area, we should be able to pick a team of Zaishen to fight against, with choices of battle modes such as Kill Count, Flag Running, Annihalation, and Priest elimination. This is so we can prove that our builds are effective, and will work.
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